Need Helpers(ideas)
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Need Helpers(ideas)
1. First of all i need a name for the orpg (something to do with the storyline)
2. I would like some ideas for heroes.
Format should be like this
Name : Joe the man
Description : Lives in a pond
Type (How the hero is used): Melee/DPS
Abilities (General Description): Types of abilities
3. Abilities for heroes. (Using Techtree System max of 13 abilties per hero)
Tech tree Branch : (frost)
Ability 1 :Frost Nova,Blasts nearby units with icy coldness.
(repeat for each ability, should be 2 branches and one merge eg. frost , steam , flame)
4. I need ideas for Instances
5. Items
6. and quests.
7. Other random stuff/ideas that i cant think of right now
Credit will be given where needed.
////////////////////////////////////////////////////////////////////////////////////////
TechTree system
there are 2 branches that merge to give 3 branches
eg
fire + water merge to become steam
[] = ability
fire_________ water
[]_____________[]
[]-->\ steam/<--[]
[]______[]_____[]
[]______[]_____[]
[]______[]_____[]
so basically you can allocate 'points' into abilities which level the abilities up
but you require 2 points in the previous abilities to learn new abilities.
you get one point every 2 levels, so 13 abilities with 4 levels each = 52
so start with to points and at level 100 you will have all abilities.
As you might notice it is impossible to have 13 abilities on your hero at one time
also it would be impossible to have dynamic (changing/updating) spellbooks that adjust to you techtree choice.
Therefore you can choose 6/5? abilities from your techtree to use with your hero.
If you max level a branch then you will learn the spellbook that has all the abilities in that class
so once you level all abilities to 4 then you will have 3 spellbooks with all the abilities.
[1] -->\ steam/<-- [2]
[4]_____[3]______[5]
this part here means you can choose ability [3] if you have [1] or [2]
2. I would like some ideas for heroes.
Format should be like this
Name : Joe the man
Description : Lives in a pond
Type (How the hero is used): Melee/DPS
Abilities (General Description): Types of abilities
3. Abilities for heroes. (Using Techtree System max of 13 abilties per hero)
Tech tree Branch : (frost)
Ability 1 :Frost Nova,Blasts nearby units with icy coldness.
(repeat for each ability, should be 2 branches and one merge eg. frost , steam , flame)
4. I need ideas for Instances
5. Items
6. and quests.
7. Other random stuff/ideas that i cant think of right now
Credit will be given where needed.
////////////////////////////////////////////////////////////////////////////////////////
TechTree system
there are 2 branches that merge to give 3 branches
eg
fire + water merge to become steam
[] = ability
fire_________ water
[]_____________[]
[]-->\ steam/<--[]
[]______[]_____[]
[]______[]_____[]
[]______[]_____[]
so basically you can allocate 'points' into abilities which level the abilities up
but you require 2 points in the previous abilities to learn new abilities.
you get one point every 2 levels, so 13 abilities with 4 levels each = 52
so start with to points and at level 100 you will have all abilities.
As you might notice it is impossible to have 13 abilities on your hero at one time
also it would be impossible to have dynamic (changing/updating) spellbooks that adjust to you techtree choice.
Therefore you can choose 6/5? abilities from your techtree to use with your hero.
If you max level a branch then you will learn the spellbook that has all the abilities in that class
so once you level all abilities to 4 then you will have 3 spellbooks with all the abilities.
[1] -->\ steam/<-- [2]
[4]_____[3]______[5]
this part here means you can choose ability [3] if you have [1] or [2]
Last edited by Admin on Mon Jul 20, 2009 3:45 pm; edited 2 times in total
poo
plz make a ranged agi hero with multi shot, boucing attack, crit, image, wind walk, lifesteal, attack aura.
poo- Guest
flame one!
2. I would like some ideas for heroes.
Format should be like this
Name : Xartalis
Description : Flame lord, always on fire and sits on a throne.
Type (How the hero is used): mass melee
Abilities (General Description): Types of abilities: burns anyone in a radius every 45 seconds and uses fire balls and flaming weapon strikes to burn and kill enemys
3. Abilities for heroes. (Using Techtree System max of 13 abilties per hero)
Tech tree Branch : (fire)
Ability 1 : dont know
4. I need ideas for Instance - should be placed in a hard as maze instance where u get burnt every few minutes.
5. Items - he drops one weapon at 0.01% drop rate
Format should be like this
Name : Xartalis
Description : Flame lord, always on fire and sits on a throne.
Type (How the hero is used): mass melee
Abilities (General Description): Types of abilities: burns anyone in a radius every 45 seconds and uses fire balls and flaming weapon strikes to burn and kill enemys
3. Abilities for heroes. (Using Techtree System max of 13 abilties per hero)
Tech tree Branch : (fire)
Ability 1 : dont know
4. I need ideas for Instance - should be placed in a hard as maze instance where u get burnt every few minutes.
5. Items - he drops one weapon at 0.01% drop rate
macca- AJA Clan Member
- Posts : 130
Reputation : 17
Join date : 2009-07-20
Age : 31
Location : Melburn
MACCA + CLINCH'S HERO
Vulcan
main atrib: inteligence
Range: 600?? dunno what ur default is...
skin: flame lord until macca makes the custom skin
abilites: Fire Nova (aoe initial damage with dot and slow effect(burn feet or some shit))
Fire Lords Cloak (perm imolation big aoe if possible lol(and some sort of evasion or thorns added ))
Fire Ball (mass damage single target spell)
Spawns of Fire ( tanking pets(very long or perm life time and amount summoned at once goes up per level as well as life and damage)
Rain of fire (AOE stun with a dot effect)
Infusion of Fire (Spell damage increase buff)
Flurry of Fire (throws flaming dagger of death)
Implosion (does damage. further away you are in the aoe more damage closer is less damage)
Coup De Grace(ku-de-gra) (spell cast does damage, does increased when below 20% life)
Fire Overload (chance to cast an extra spell)
Criticals of Fire(chance to crit on attack and chance to crit on spell casts)
Exploding shots (spalsh damage on auto attack)
Field Of Magma ( does damage in an aoe per second untis in the aoe have reduced run speed and attack speed)
main atrib: inteligence
Range: 600?? dunno what ur default is...
skin: flame lord until macca makes the custom skin
abilites: Fire Nova (aoe initial damage with dot and slow effect(burn feet or some shit))
Fire Lords Cloak (perm imolation big aoe if possible lol(and some sort of evasion or thorns added ))
Fire Ball (mass damage single target spell)
Spawns of Fire ( tanking pets(very long or perm life time and amount summoned at once goes up per level as well as life and damage)
Rain of fire (AOE stun with a dot effect)
Infusion of Fire (Spell damage increase buff)
Flurry of Fire (throws flaming dagger of death)
Implosion (does damage. further away you are in the aoe more damage closer is less damage)
Coup De Grace(ku-de-gra) (spell cast does damage, does increased when below 20% life)
Fire Overload (chance to cast an extra spell)
Criticals of Fire(chance to crit on attack and chance to crit on spell casts)
Exploding shots (spalsh damage on auto attack)
Field Of Magma ( does damage in an aoe per second untis in the aoe have reduced run speed and attack speed)
mcclinch- AJA Clan Member
- Posts : 89
Reputation : 18
Join date : 2009-07-20
Age : 32
Location : your mums vagina
sebs hero idea
Character:
Character: Spell Breaker-change name later
Character model: Spell Breaker
Starting Stats:
Agility=3
Intelligence=9
Strentgh=3
Added Stats Per Lvl: 0
Combat Attack 1:
Range=400
Dmg Base=Unkown
Cooldown=2.13
Projectile Art: Spell Breaker, Blood Elf Lieutenant
Abilities:
Mana Shield- may change name
Deatails of ability:
LVL1: absorbs 100% DMG, NO mana cost to cast spell, 1 mana drained per one DMG point, cooldown=0, lvl requiered=15
LVL2: absorbs 100% DMG, NO mana cost to cast spell, 1 mana drained per two DMG point, cooldown=0 ,lvl requiered=30
LVL3: absorbs 100% DMG, NO mana cost to cast spell, 1 mana drained per four DMG point, cooldown=0 ,lvl requiered=45
LVL4: absorbs 100% DMG, NO mana cost to cast spell, 1 mana drained per seven? DMG point, cooldown=0 ,lvl requiered=60?
Siphon Mana- may change name
Deatails of ability:
LVL1: cost 20 mana to cast, drains 30 mana per second, does dmg even to mana drained (eg:30 mana per second = 30 dmg per second), cooldown=50, lvl requiered=10
LVL2: cost 40 mana to cast, drains 60 mana per second, does dmg even to mana drained (eg:30 mana per second = 30 dmg per second), cooldown=45, lvl requiered=20
LVL3: cost 60 mana to cast, drains 90 mana per second, does dmg even to mana drained (eg:30 mana per second = 30 dmg per second), cooldown=45, lvl requiered=30
LVL4: cost 80 mana to cast, drains 120? mana per second, does dmg even to mana drained (eg:30 mana per second = 30 dmg per second), cooldown=40, lvl requiered=40?
Thunder Clap- may change name
Details of ability:
LVL1: cost 50 mana to cast, deals 2x INT in dmg, 300 area of affect, slows target enemys movment speed and attack rate by 15%, cooldown=40, lvl requiered=20
LVL2: cost 100 mana to cast, deals 3x INT in dmg, 400 area of affect, slows target enemys movment speed and attack rate by 25%, cooldown=35, lvl requiered=35
LVL3: cost 150 mana to cast, deals 3.5x INT in dmg, 450 area of affect, slows target enemys movment speed and attack rate by 30%, cooldown=30, lvl requiered=50
LVL4: cost 250 mana to cast, deals 5x INT in dmg, 500? area of affect, slows target enemys movment speed and attack rate by 40%, cooldown=25?, lvl requiered=65?
True Shot Aura- may change name
Details of ability:
LVL1: range of aura=500?, bonus dmg 40%, lvl requiered=10
LVL2: range of aura=500?, bonus dmg 60%, lvl requiered=22
LVL3: range of aura=500?, bonus dmg 80%, lvl requiered=38
LVL4: range of aura=500?, bonus dmg 100%, lvl requiered=52
Starfall- may change name
Details of ability:
LVL1: cost 500 mana to cast, lasts 3 seconds, range=500, can move during spell, 2500 dmg +4x int per hit, lvl required=65
LVL2: cost 600 mana to cast, lasts 4 seconds, range=500, can move during spell, 2800 dmg +5x int per hit, lvl required=80
LVL3: cost 700 mana to cast, lasts 5 seconds, range=500, can move during spell, 3000 dmg +6x int per hit, lvl required=90
LVL4: cost 800 mana to cast, lasts 6 seconds, range=500, can move during spell, 3500 dmg +10x int per hit, lvl required=100
siphon mana
thunder clap
critical strike
moon gliave
starfall
trueshot aura
manashield
brilliance aura
+int to base dmg for cost of mana each hit
Character: Spell Breaker-change name later
Character model: Spell Breaker
Starting Stats:
Agility=3
Intelligence=9
Strentgh=3
Added Stats Per Lvl: 0
Combat Attack 1:
Range=400
Dmg Base=Unkown
Cooldown=2.13
Projectile Art: Spell Breaker, Blood Elf Lieutenant
Abilities:
Mana Shield- may change name
Deatails of ability:
LVL1: absorbs 100% DMG, NO mana cost to cast spell, 1 mana drained per one DMG point, cooldown=0, lvl requiered=15
LVL2: absorbs 100% DMG, NO mana cost to cast spell, 1 mana drained per two DMG point, cooldown=0 ,lvl requiered=30
LVL3: absorbs 100% DMG, NO mana cost to cast spell, 1 mana drained per four DMG point, cooldown=0 ,lvl requiered=45
LVL4: absorbs 100% DMG, NO mana cost to cast spell, 1 mana drained per seven? DMG point, cooldown=0 ,lvl requiered=60?
Siphon Mana- may change name
Deatails of ability:
LVL1: cost 20 mana to cast, drains 30 mana per second, does dmg even to mana drained (eg:30 mana per second = 30 dmg per second), cooldown=50, lvl requiered=10
LVL2: cost 40 mana to cast, drains 60 mana per second, does dmg even to mana drained (eg:30 mana per second = 30 dmg per second), cooldown=45, lvl requiered=20
LVL3: cost 60 mana to cast, drains 90 mana per second, does dmg even to mana drained (eg:30 mana per second = 30 dmg per second), cooldown=45, lvl requiered=30
LVL4: cost 80 mana to cast, drains 120? mana per second, does dmg even to mana drained (eg:30 mana per second = 30 dmg per second), cooldown=40, lvl requiered=40?
Thunder Clap- may change name
Details of ability:
LVL1: cost 50 mana to cast, deals 2x INT in dmg, 300 area of affect, slows target enemys movment speed and attack rate by 15%, cooldown=40, lvl requiered=20
LVL2: cost 100 mana to cast, deals 3x INT in dmg, 400 area of affect, slows target enemys movment speed and attack rate by 25%, cooldown=35, lvl requiered=35
LVL3: cost 150 mana to cast, deals 3.5x INT in dmg, 450 area of affect, slows target enemys movment speed and attack rate by 30%, cooldown=30, lvl requiered=50
LVL4: cost 250 mana to cast, deals 5x INT in dmg, 500? area of affect, slows target enemys movment speed and attack rate by 40%, cooldown=25?, lvl requiered=65?
True Shot Aura- may change name
Details of ability:
LVL1: range of aura=500?, bonus dmg 40%, lvl requiered=10
LVL2: range of aura=500?, bonus dmg 60%, lvl requiered=22
LVL3: range of aura=500?, bonus dmg 80%, lvl requiered=38
LVL4: range of aura=500?, bonus dmg 100%, lvl requiered=52
Starfall- may change name
Details of ability:
LVL1: cost 500 mana to cast, lasts 3 seconds, range=500, can move during spell, 2500 dmg +4x int per hit, lvl required=65
LVL2: cost 600 mana to cast, lasts 4 seconds, range=500, can move during spell, 2800 dmg +5x int per hit, lvl required=80
LVL3: cost 700 mana to cast, lasts 5 seconds, range=500, can move during spell, 3000 dmg +6x int per hit, lvl required=90
LVL4: cost 800 mana to cast, lasts 6 seconds, range=500, can move during spell, 3500 dmg +10x int per hit, lvl required=100
siphon mana
thunder clap
critical strike
moon gliave
starfall
trueshot aura
manashield
brilliance aura
+int to base dmg for cost of mana each hit
mcsebby- Guest
Re: Need Helpers(ideas)
2. I would like some ideas for heroes.
Format should be like this
Name : LEVIATHAN Unholy Warlord
Description : Looks like Blood Seeker
Type (How the hero is used): Melee/DPS/agi
Abilities (General Description):
COUNTER STRIKE does extra damage after being attacked(eg. 50% for 2 secs)
CURSE OF UNHOLY SPEED can sacrifice near buy ally attack speed for his own(or stop ally,s from attacking and give max to self) does not work if no ally's near
LUCIFER'S BLESSING can heal for 4%*amount of near buy ally's per second in aoe heal at a cost of 2*amount of allys near is mana per second(idk bout numbers just rough)taking damage cancels spell
PESH MERGA (one who faces death) passive that adds damage and attack speed buy a .5*(total near buy enemy levels)
LUCIFER'S SPEED has a chance on attack to leave a clone in your position and ports you behind the unit attacking it(only needs to tank a few hits eg. take 400% damage and do 10 or 0%damage)
BACK STAB (from dota) hopes 4*agi
SHARPENED CLAW a chance to bash if light weapon is equipt (1 or 0.5 sec stun +agi*? in extra damage)
BLOOD BATH if the warlord kills a unit it regains hp based on that units max health(1%-20% idk)
SELFLESS SACRIFICE the warlord offers his own blood to Lucifer and loses 20%(idk) hp in return he gains 200% attack speed and 5*current level hp in damage
HELL'S REVENGE i chance on attack to release 4*damage swipe(with his claws)
DEMONIC LINK saps damage from the enemy unit and places it on yourself
NEED IDEAS
NEED IDEAS
NEED IDEAS
UNIT SELECTION TOOL TIP: Trained by Lucifer to help fight the in the final battle. The Leviathan was sent to aid the elves by defeating the forces off the humans and to inlist the aid off the elves for the final battle.
Format should be like this
Name : LEVIATHAN Unholy Warlord
Description : Looks like Blood Seeker
Type (How the hero is used): Melee/DPS/agi
Abilities (General Description):
COUNTER STRIKE does extra damage after being attacked(eg. 50% for 2 secs)
CURSE OF UNHOLY SPEED can sacrifice near buy ally attack speed for his own(or stop ally,s from attacking and give max to self) does not work if no ally's near
LUCIFER'S BLESSING can heal for 4%*amount of near buy ally's per second in aoe heal at a cost of 2*amount of allys near is mana per second(idk bout numbers just rough)taking damage cancels spell
PESH MERGA (one who faces death) passive that adds damage and attack speed buy a .5*(total near buy enemy levels)
LUCIFER'S SPEED has a chance on attack to leave a clone in your position and ports you behind the unit attacking it(only needs to tank a few hits eg. take 400% damage and do 10 or 0%damage)
BACK STAB (from dota) hopes 4*agi
SHARPENED CLAW a chance to bash if light weapon is equipt (1 or 0.5 sec stun +agi*? in extra damage)
BLOOD BATH if the warlord kills a unit it regains hp based on that units max health(1%-20% idk)
SELFLESS SACRIFICE the warlord offers his own blood to Lucifer and loses 20%(idk) hp in return he gains 200% attack speed and 5*current level hp in damage
HELL'S REVENGE i chance on attack to release 4*damage swipe(with his claws)
DEMONIC LINK saps damage from the enemy unit and places it on yourself
NEED IDEAS
NEED IDEAS
NEED IDEAS
UNIT SELECTION TOOL TIP: Trained by Lucifer to help fight the in the final battle. The Leviathan was sent to aid the elves by defeating the forces off the humans and to inlist the aid off the elves for the final battle.
Last edited by c0ff3y on Tue Jul 21, 2009 4:25 am; edited 1 time in total (Reason for editing : more abilities)
c0ff3y- Posts : 5
Reputation : 1
Join date : 2009-07-20
tank hero
throwing out ideas this is not my personal class so chuck me some ideas or tell me if you dont like something
Name: Akuma
main atrib: str
range: melee
Admantine Armor (passive or buff for armor or aura)
Swiftness (evasion)
Thick Skin ( Dmg reduction on every hit)
Ground Tremor (reduce att speed an move speed)
Shout of Insanity( causes enemies to attack you for X seconds and decreases enemies damage by X amount for X seconds)
Ground Shatter (stuns for X seconds does X damage or instead of damage reduces their damage)
Shield Of Courage (looking for name still) (When you have a shield your armor is increased by a % of total armor (not just base armor)) OR (chance to block a certain amount of damage)
Sweeping Strikes (cleave)
Devastate (reduces armor and does damage)
Toughness (increase % of strength or life(perm))
Rampage (like avatar except no spell immunity)
Endless Rage(inc att speed or inc damage (permanent))
Taste For Blood ( when you kill a unit u get a temporary buff( life or damage or att speed or move speed dunno))
Name: Akuma
main atrib: str
range: melee
Admantine Armor (passive or buff for armor or aura)
Swiftness (evasion)
Thick Skin ( Dmg reduction on every hit)
Ground Tremor (reduce att speed an move speed)
Shout of Insanity( causes enemies to attack you for X seconds and decreases enemies damage by X amount for X seconds)
Ground Shatter (stuns for X seconds does X damage or instead of damage reduces their damage)
Shield Of Courage (looking for name still) (When you have a shield your armor is increased by a % of total armor (not just base armor)) OR (chance to block a certain amount of damage)
Sweeping Strikes (cleave)
Devastate (reduces armor and does damage)
Toughness (increase % of strength or life(perm))
Rampage (like avatar except no spell immunity)
Endless Rage(inc att speed or inc damage (permanent))
Taste For Blood ( when you kill a unit u get a temporary buff( life or damage or att speed or move speed dunno))
mcclinch- AJA Clan Member
- Posts : 89
Reputation : 18
Join date : 2009-07-20
Age : 32
Location : your mums vagina
Healer Hero
gimmie ideas for this guy and ill edit post
main atrib: int
range: 600
abilities:
Prayer of Light: (aoe heal)
Wraps of Light: (increases armor of hero and life regen)
Focused Light: (heals one target)
Blessing of Speed( increases move speed or hero and allies)
main atrib: int
range: 600
abilities:
Prayer of Light: (aoe heal)
Wraps of Light: (increases armor of hero and life regen)
Focused Light: (heals one target)
Blessing of Speed( increases move speed or hero and allies)
mcclinch- AJA Clan Member
- Posts : 89
Reputation : 18
Join date : 2009-07-20
Age : 32
Location : your mums vagina
Re: Need Helpers(ideas)
i like it wanna hang out?
add bounce heals
and a heal/attack move that does either depending on whether the target is friendly or enemy
add bounce heals
and a heal/attack move that does either depending on whether the target is friendly or enemy
macca- AJA Clan Member
- Posts : 130
Reputation : 17
Join date : 2009-07-20
Age : 31
Location : Melburn
Re: Need Helpers(ideas)
hero character name: Joe
abilities: throws wow cds at you, fkn bores you with his annoying pauses, makes his enemies clean the whole house before THE FUCKING RENTS GET HOME
skin: the dude from the wow southpark episode
abilities: throws wow cds at you, fkn bores you with his annoying pauses, makes his enemies clean the whole house before THE FUCKING RENTS GET HOME
skin: the dude from the wow southpark episode
Chazburger- AJA Clan Member
- Posts : 47
Reputation : -8
Join date : 2009-07-21
Age : 31
Location : Whorethorn
Re: Need Helpers(ideas)
Chazburger wrote:hero character name: Joe
abilities: throws wow cds at you, fkn bores you with his annoying pauses, makes his enemies clean the whole house before THE FUCKING RENTS GET HOME
skin: the dude from the wow southpark episode
+2
cept he bites u on attack
macca- AJA Clan Member
- Posts : 130
Reputation : 17
Join date : 2009-07-20
Age : 31
Location : Melburn
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